tlhIngan-Hol Archive: Fri Dec 01 10:04:20 1995
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Klingon Language Roleplaying Game (BattleCruiser Vengeance)
- From: [email protected] (Frank M Truelove)
- Subject: Klingon Language Roleplaying Game (BattleCruiser Vengeance)
- Date: Fri, 1 Dec 1995 13:03:21 -0500
In response to Matt's most recent questions, this is actually being invented
OUT OF these first few letter. There's really nothing to "look over" yet.
However, more specifically:
Stats will likely be dictated mostly by what words are available to us.
Skills will be considered "Advanced" or "In-Development" because names for
abilities are more rare than names for possible Stats.
Combat will be very important, both in man-to-man and in ship-to-ship senses.
Dice Used will either be 10-sided (because the industry is going in that
direction) or d6 or d12 (because of the original Klingon counting system).
Scenarios will most likely be greatly varied. A campaign could focus on a
group of individual, young troops aboard a starcruiser who secretly plan to
seize the ship and go renegade. It could also have players in charge of one
ship a piece (although roleplaying a fleet movement IN tlhIngan might be
difficult to coordinate).
Welcome to the Brainstorming.