tlhIngan-Hol Archive: Tue Jul 15 11:36:53 2003

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Re: Is the language too bound for its own good?



   This is very true, but in my experience (as an animator), CGI
characters the kind of which you'd need, are a pain in the backside. If
you were to make the CGKlinks believable, you'd have to do a lot of
mo-cap, and that gets pricey and vastly time-consuming.
  It would be (this being the suggestion part of my email) very
advantageous, much easier, and more cost-efficient if one were to use
real actors to play the speaking parts, but leave the vast majority of
the sets and effects in CGI. It would look more believable, blend better,
and (again, as an animator *and* an actor) be less of a problem. Some
setpieces and props could be built, and others could be fabricated in a
De'wI'. Styrofoam is cheap, easy to shape, and easy to harden, as far as
props go...besides, that would broaden the number of people who could
participate in such a project, not excluding the "handymen" of this
group.
  In short, though, I think a good idea would be for the KLI to make a
series of short films (20 minutes or less), and link to them from the KLI
website as well as inquiring about submission to iFilm, a hub of such
activity for every genre. Some of the films could be entirely CGI, for
those who wish to undertake such a task (Savan!), some could be
traditional animation, some could be live-action, some could be puppets
for all I care..the point would be to get the films out there. Something
like akin to an Animatrix-type anthology, encompassing all mediums, etc.
  There really are an extreme amount of possibilities in this one idea,
perhaps eventually leading to a major motion-picture. If anyone is
seriously interested in this idea, perhaps we could start a separate
discussion on it, or take it off-list (whichever would be more prudent),
and see what it would take to get it started. I love this idea!
--Kash

> Given the expense of a full-length live action movie, I've often 
> thought
> that CGI animation was the way to go.  You wouldn't have any trouble
> with sets or costumes. Battle scenes would have to be FX-heavy
> anyway, so why not do the whole thing in the computer? You could
> also take the time to get your actors' pronuncation correct.
> 
> I've surfed a lot of amateur short-film sites. It's a rapidly growing
> and well-respected field of endeavour, and a 20 minute or so animated
> film is not out of the reach of a dedicated individual. It could be 
> done
> in pieces by people all over the world (one to animate the 
> backgrounds,
> one for each character, one to do the music, actors from all over
> recording their part and e-mailing it in...).  If it was done by
> fans and available for download and not for sale, I think you'd 
> avoid most copyright issues.
> 
> If it became well-known, it could even serve as the impetus (or
> nucleus) for that full-length theatrical production we'd all
> love to see.
> 
> -- ter'eS
> 
> http://www.geocities.com/teresh_2000
> http://www.geocities.com/weseb_2000
> 
> 


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